After tutorials on Monday, the idea has taken a slight turn, hopefully for the better.

As a foreign in England I’m still going to walk the streets of a city always going right as we would in Denmark, but because I’m now so well-integrated into the English culture I equally find it difficult to come back to Denmark and walk the streets. I will therefore attempt to walk the street of a Danish city with an English mind which will be in the left side. I will record the two clips with a GoPro camera (which I still need to have a workshop in, in order to borrow those types of camera) and have then running simultaneously on the same screen.

I will attempt not to edit but have them as one-take-footage to gather the material as raw as possible with 10-15 minutes videos. This project is about the psychological side of walking the streets and the unawareness of the natural navigational options human choses based on their cultural background.  In addition to the psychological side, I will most likely bump into a lot of people on my way as I will walk in the wrong side. My project is partly based upon that to see how people react, if they apologies, smiles awkwardly or just continue walking. This with enhance my study of two different cultures. I have to choose two ‘same size’ cities to get the best comparison.

That’s why the GoPro camera is crucial so people, hopefully are unaware of the fact they are being filmed and interact naturally.

I hope to do the workshop in GoPro in the beginning of next week to start testing out if the project is doable and crucially that I walk into people on my way. Furthermore, I need to carefully plan my 10-15 minute walk to make sure I walk where and when people are around and I therefore need to know a little about the cities/towns.



We were asked to walk from campus, Bower Ashton into town and more precisely the Watershed while collecting research material that caught your eye, challenged your pre consumptions or something we did not understand about the city.

Seth introduced the derive line through the city and as that is highly relevant to my project I’ve chosen to focus on that for my walkshop.

The city is laid out with roads, cycle tracks and pedestrian paths for us to get from A to B. Cars are restricted to the roads but pedestrians and cyclist can in some cases challenge the existing layout by creating additional and/or easier paths to navigate the city.

Derive Line

Derive Line

Derive Line leading nowhere

Derive Line leading nowhere

Derive Line

Derive Line

Tracks laying out the city's infrastructure

Tracks laying out the city’s infrastructure

Video 24-02-2014 13 24 32 from Anika Norager on Vimeo.

Observations for the playable city and what I found on my walk that could have potential as a game, to explore or simply use your imagination.

The Unknown Path underneath the city - mysteries still to solve in the city

The Unknown Path underneath the city – mysteries still to solve in the city



Video 24-02-2014 13 32 29 from Anika Norager on Vimeo.

Beatrice using the city as a way of getting your daily exercise with some step ups.

Cinema Research Week

Independent study week means no lectures which then gives time and space for a trip to a cinema and to watch more television or DVDs.

I’ve chosen to look at the social interaction that occurs in relation to cinema instead of focusing and analysing the content of the actual film.

When going to the cinema, most people go together with another or as a group. Only very few choses to go on their own as humans prefer to move around in groups in the public domine.  Likewise, going for dinner at a restaurant is mostly done in pairs or more. In regards to cinema, interaction between people, while the film is running, is seen as inconsiderate to the other viewers. It is therefore very misleading that the cinema is a social event between friends or family as the experience is individual and not interactive. The only part that could be social by watching a movie is afterwards where a discussion about what just had happened/ what we just have seen might be needed to clarify or simply express opinions.

Previously, when I have been to the cinema I have noticed different ‘cinema-personalities.’ There are people who just sit, absorb and leaves the experience without any need to discuss, people who watch the movie in silence and then afterwards want to discuss everything into details to figure out how, why and what and the people who needs to communicate with their friends in the middle of the movie about what is going on, on the screen. Personally, the experience of cinema is better if you try to find a friend with a similar ‘cinema-personality’. Important to notice is the theme of film might also be influential for a ‘cinema-personality’ as people react differently to horror and comedy.

Another one of the tasks set for independent research week was to watch a movie with friends. In one of my foreign moments I read that as ‘watch a DVD with Friends’, instead of watching a DVD with friends. So for this task I have focused on the difference it makes to watch an episode of Friends on DVD or on television. This also applies to movies shown on television.

When watching a movie or a series on commercial channels there are advertisements breaks throughout the programme which normally is great interruption for the viewer, unless you need a tea break. When watching an episode of Friends at home with my boyfriend I noticed that as soon as the adverts started both of us immediately grabbed another media device to keep us entertained. My attention was therefore not on ‘what’s going to happen after the break’ but on ‘what else is going on?’ It is a need to always keep entertained and too lazy to make an effort ourselves, we end up depending on digital media because it is convenient. Another thing I realised, was the fact that these small devises steal so much attention that it takes you a couple of minutes to get into the episode again after the advertisement break. Your attention has simply left the film/episode and gone on to the entertainment on the smaller screen.

An idea came up while writing this piece up to view the same clip/film on three different screen sizes to see how audience behave to different media platform and also to see if that might have an effect on the concentration/participation of the viewer.



New development in existing idea

The idea about exploring the navigational structure of a city is now my main idea and from now on I’ll develop and specify my production schedule for the Leeds research trip in March.

My friend and fellow student came up with the idea of adding computer animation to my video of the structured spaces. If the Dane (me) walks on the wrong side (according to english standards) points will be taken. Opposite, if I walk the right way around I will score points. It’s still very early stages of final idea so whether I’m letting the user be active in my game or I make it as a film with a passive audience, is still unknown.

Cinema of Attractions

Early cinema was not introduced for the audience to get an understanding of a plot or walking out with a newly achieved knowledge about something, but simply to create a spectacle that made the audience astonished. Firstly, moving images were enough to create a spectacle but later on themes such as horror, ghosts and magic was introduced for the astonishment and illusion of the audience.

Today audiences still goes to the cinema to be astonished or see a spectacle. Film, including Jurassic Park or Avatar, are film that in their respective time used the newest technology to create illusions and spectacles. Important to notice, is the fact that audiences mostly are aware of the virtual or non-existing world but let themselves emerge into the fantasy of creatures or dinosaurs, where the on-screen action becomes embodied through emotion, attraction or astonishment.

In the class discussion about whether plot or spectacle/attraction is most important when going to the cinema, most students agreed that the spectacle was most important. The spectacle in this case can be seen as newest technology, actors or a creation of an illusionary world. Furthermore, the attractions the audiences seek includes horror, shock, astonishment, fear, disgust but also more positively empathy. Walter Benjamin describes attractions as ‘lust of the eye’.

Todays ‘cinema of attractions’ are IMAX, theme parks, Nintendo DS but also, maybe less mainstream and digital, magazines and novels.

The cinema is always changing from seats to new visual effects. The future is therefore depending on new technology but a couple of qualified guesses could be 4D with movement in seats and for the audience to use more of their senses.

A cinema project set up by Soho House Group, a members club started in London, uses the idea of eating while watching film. The audience will therefore get an extended experience by using the taste buds together with visuals. I have included a little advertising video to the blog but more information about the events can be found on www.ediblecinema.co.uk.

The closest place to Bristol where you can experience this is Babington House in Somerset.

Raw ideas for project

1) Compare the experiences of three different sizes of screens by having audiences watching the same thing on the different outlets and record/observe the different reactions from the clip shown. Include level of focus, with or without known company.

2) As I have just been home for a week, Denmark, I observed the unawareness of how we walk the streets, how we que for trains, busses and flights and how all walkways are carefully layed out for us to go a certain way. It comes naturally to walk left way around in UK where in Denmark is the complete opposite. Escalators, stairs or simply when you walk towards someone there is the right way or the wrong way and if you go the wrong way you end up with the awkard dance steps around people.